I can’t count the number of times I intended on continuing a combo with a grind, only to accidentally slam down to the ground and end the chain. The problem here is that slam is mapped to the same button as grind, and it can’t be changed. For example, the one major addition to your arsenal is a physically impossible slam move that sends your skater rocketing down to the ground at the press of a button. Grinding To a Haltīut any of that nostalgia was quickly erased by Pro Skater 5's frustrating interface, bland levels, and jagged edges. I had moments of zen that balanced the combination of learning the maps, memorizing your move set, and the risk-reward of when to pull out of a chain. At times, I found myself getting back into that familiar rhythm that made me fall in love with the original games. Instead, Pro Skater 5 leaves you to test your ability to chain together tricks, manuals, and grinds, much like classic Hawk. You won't be hopping off your board, exploring open worlds, or standing on a weird piece of plastic. Developer Robomodo started with a good idea: paring Tony Hawk’s Pro Skater back down to the basics of the series.
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June 2023
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